Friday, 14 October 2011

Stuck! ALREADY!

This being my final year I want to get it right! And looking at my idea, it has a lot of potential but it needs a lot of tweaking. At my quick presentation, my lecturers thought it was a great idea, original and tries to tackle an issue (the one I am writing about in my essay) but they also picked a lot of hole in it.

The two main issues being piracy and censorship. Censorship is a delicate issue that can be handled by maybe a word filter or maybe when you have submitted a card creation in the editor you have to wait for it to be checked before you can use it.

Piracy however is a bit more of a tricky foe. The main idea that comes to mind is making the whole game online? Have maybe a membership payment instead of paying for a deck? Perhaps have both online and offline?! This would more likely work actually, seems as not many people would want to buy a board game let alone play one these days. Maybe having the online option will not only help stop piracy but generate more of an interest in the game, in turn increasing the chance of someone purchasing the real version of the game with their personal decks and boards. PANIC OVER!

Initial Idea

My idea is a very simple trading card and board game that gives the player what I can best describe as a canvas to create his own characters, his own map and his own narrative. With a few universal rules and a simple point cost system to keep it fair and balanced, you can devise a truly imaginative and unique game.

This game is called Infinite Strategy. The game has two aspects, the cards and the board. The card aspect of the game starts on the internet with a card editor where you can upload an image, write a description, fill in the stats you want and then purchase your card. Depending the stats you use determines on the point cost of the card. This is what will fairly balance the use of the card during gameplay.

The second aspect, the board, is a large hexagon shape. The board will have three layers. The base which is just a single colour hexagon (colour of your choice), the second layer will be birds eye view pieces of scenery which you can arrange on the base in whatever way you want to create your own map to compliment the narrative you have created. Once you have done this the third layer will be a large piece of see through assertate with smaller hexagon spaces which you place on top of the base and scenery. This gives you set spaces that will determine your pieces movement.

Both these aspects allow for complete creative control over the narrative of the game. This control can be extended to certain gameplay rules that will allow you to create certain scenarios on the board for your own directed narrative.