Monday, 7 November 2011

Some game mechanic ideas

For the pieces and board of my game I was looking for something simple but with potential to have any narrative or scenario created on them. For the pieces I believe simple colored counters will be fine. This is because they simply represent the character cards that the players use so the aesthetics are left to the cards. This also means the board wont get to visually confusing when played on. For the board itself I was thinking a simple grid spaced board, something like Snakes and Ladders or Chess. I don't want simple squares however, that would be far too 2 dimensional for what I have in mind. So I looked into what the highest sided shape is that can be put into a solid grid and it is a hexagon. This grid board will infact be made from something see through, perhaps perspects or assertate. This is because there will be a customizable board with flat scenery pieces that can be moved around and customized to create a landscape suited to any scenario or narrative. The clear grid board is then placed on top to determine movement spaces on this landscape. I shall illustrate this idea in future posts.

To transition the cards to the pieces to the board I have come up with what I call a Card Hub. It will be a simple slab that will have slots to place "deployed" cards. These slots will correspond to specific coloured counters on the board. This will allow players to know which counters are which characters at any given time. I will Illustrate this in future posts to explain further this idea.

No comments:

Post a Comment